![]() You can attack Zephia from afar using Astra Storm (Lyn's Emblem Attack) and cause her to separate from the team. With some fancy pants warping you can get to the house and it gives an elixir. Zephia will be standing stationary near Veyle. In chapter 13 there is a house that gets insta destroyed by a bandit on turn 2. Play defensively and return to your starting area until they start pushing the flame tiles. ![]() When you try to lure Griss, chances are the dragon on the center and the archers will also start chasing after you. Defeating the Enemies on the Center of the Map Lure Griss using a high RES unit like a Griffin Flier or a Martial Master then focus him once he's in range. Griss will play pretty aggressively and will attempt to rush your team head on. The Wyrmslayer is effective against Veyle as well as Byleth's Luin. Once Veyle is in range, focus her using attacks effective against dragons. Move further in until Veyle starts moving. Hyacinth only uses physical attacks so having an armored unit tank his attacks and deal with him will make the battle easy. With Zephia gone, there will be no more magic attack users aside from Veyle which won't make a move too soon. Master seals and second seals also increase. This will cause Zephia to chase your team alone.Īfter picking Zephia from the enemy team, make a slow march towards the rest of the enemy units with armored units on the front. Chapter 13: Heroes of The Oasis Somniel New Stock All shops have new items for sale. Use Astra Storm to attack Zephia from afar. With the luring strategy, only units on the left side of the map should still be present. Now head West then up north to defeat the rest of the enemies Chapter 13: Heroes of the Oasis Walkthrough Fire Emblem Engage (FE Engage) Fire Emblem Engage Walkthrough Team Last updated on: 10:06 PM 8 Use Zelestia, Gregory, & Madeline in Wave 4 of the DLC Unlock the Fell Xenologue by visiting the Ancient Well All Paired Endings and Mementos from the Pact Ring. Use Eirika's Emblem to quickly dispose of the dragon. ![]() Once the Dragon and the archers are in, dispatch of them The flaming terrain is passable and the archers and dragon will do so. Kill all the units up north then lure the archers and the dragon to your area ![]() There will be melee units coming from this angle, intercept them while waiting for the enemies up north. Place your armored units on the west entrance The rest of the units up north should come chasing your team after Griss' defeat as well as the archers and dragon on the center of the map. Bait him out then focus your attacks on him!Īfter killing Griss, Regroup your team on the starting point Griss will immediately retaliate with Ragnarok Warp. Or any other sword users and give them the Wyrmslayer. It can be used to defeat enemies without even entering their range and is also a good skill for luring enemies. Griffin Knights also naturally have high resistance which is great for several bosses in this stage.Īstra Storm is an insanely long ranged attack. You can help the wiki by expanding it.Chapter 17 Recruitable Characters and Emblems Obtainable Emblems LeifĬhapter 17 Paralogues and Rewards ParalogueĬhapter 17 Main Quest Battle Guide Chapter 17 Battle Info Victory Conditionsīyleth with a Griffin Knight will allow you to use Luin, a lance whose damage scales with Speed and is effective against dragons. Alear is fittingly pivotal for this battle as their Engage Form with an ally gives both effectiveness against Sombron for themselves and that ally they Engage with and also will spread said effectiveness to allies within a two tile range of both units. If he is not defeated within three turns after his shield drops, he will form another barrier and summon more enemy Emblems to the battlefield, cycling in the order mentioned above. The Ring of the Dawn Maiden can help alleviate the damage dealt by these strong attacks. He deals devastating damage and usually in large sweep attacks that can damage multiple allies. Upon defeating all Dark Emblems on the map, Sombron's shield will be removed. The corresponding Emblems to Dark Emblems are as follows: Each Dark Emblem represents the final boss of another Fire Emblem game and thus, having the Emblem wielding ally combat their respective Dark Emblem counterpart will deal effective damage. These Dark Emblem wielding enemies are tough, but have a very distinct weakness. On Normal Mode, there will be four Dark Emblems. Depending on the game difficulty, more Dark Emblem wielding enemies may appear on the map. The player must defeat enemies on the field, each carrying a Dark Emblem in order to break the barrier. Once Sombron has shifted into his Dragon Form, he creates a barrier around him that significantly reduces damage with each layer. The first phase is relatively straightforward and Engaging in the first phase does not matter as upon shifting to the second, the player's Engage meters will be at full again.
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